How Endings Work
The 7 days cat sitting endings matter because bedtime locks in the consequences of what you did—or failed to do—during the day. A clean week requires more than keeping Whiskers fed: chores, house safety, dinner, and unusual events can all decide which badge you receive.
Most endings fit into one of three route types. Start by learning the normal routine, then use separate replay attempts for deliberate failures and strange-event choices. Trying several experiments in one night makes it difficult to know what triggered the result.
| Route type | What changes the outcome | Best approach |
|---|---|---|
| Clean route | Completing care, chores, and threats safely | Finish every active objective before bed |
| Task-failure route | Leaving one ordinary responsibility incomplete | Change one chore only, then sleep |
| Anomaly route | Ignoring, mishandling, or interacting with an event | Wait for the event and test one response |
| Interaction route | Special repeated actions with Whiskers | Save the experiment for a dedicated run |
The badge list includes 24 enabled ending badges. Badge names are reliable for tracking progress, but not every precise trigger has been officially explained. Treat the more unusual routes as tests: reproduce the visible situation, make the reported choice, and check the badge after the night ends.
Clean Run Route for Cannon Good Ending
For the best chance at Cannon Good Ending, play each day methodically and do not use bedtime as soon as the obvious chores seem finished. The house becomes less predictable later in the week, so take a final sweep through the active tasks, doors, and abnormal rooms before sleeping.
Whiskers’ regular needs form the backbone of a clean run. The exact order can vary, but completing all currently available objectives is more important than rushing from one room to another.
| Before-bed check | What to do |
|---|---|
| Whiskers’ food | Refill the bowl and make sure the feeding task is complete |
| Litter box | Clean used litter instead of leaving it for later |
| Laser play | Continue until the normal play progress is complete |
| Collect it when available and secure the entrance afterward | |
| Your dinner | Prepare and eat it before going to sleep |
| Kitchen | Turn off the stove and close the refrigerator |
| House safety | Close and lock the front door; do not leave another door open |
| Strange events | Follow the safe response required by the current event |
A dependable clean-run routine is:
- Check Whiskers and finish cat-care tasks first.
- Collect mail when the objective appears, then close and lock up.
- Handle your dinner and leave the kitchen safe.
- Investigate an anomaly only as far as its instructions require.
- Recheck open doors, lights, curtains, and pending objectives.
- Sleep only when the house is stable and every listed task is done.
When an odd event appears, use the phone and take a photo if the game instructs you to document something unusual. Messages can provide a response that is safer than guessing. For example, darkness outside may call for closing curtains, while another event may require avoiding a room rather than confronting what is inside it.
Do not assume an anomaly has a fixed day every run. If the event you need does not appear, finish the current day normally and try again in another playthrough.
Daily Task Endings
The easiest endings to target are tied to a single missed task or unsafe household condition. Preserve every other part of the routine when testing one. If you skip both dinner and mail, for example, the ending badge may not clearly tell you which mistake took priority.
| Ending badge | Route to test |
|---|---|
| Unfinished Business | Go to bed without feeding Whiskers |
| Uh oh Stinky | Leave the used litter box uncleaned |
| Ancy | Skip Whiskers’ laser play session |
| Evicted | Sleep without collecting the mail |
| Intruder Alert | Sleep without locking the front door |
| Starved | Do not eat your own dinner before bed |
| Fired | Sleep while the stove remains on |
| Cya Later | Sleep with a door left open |
| Screen Time | Leave the TV on overnight |
| Cold as Ice | Leave the refrigerator door open |
For task endings, build a clean baseline first. Once you have successfully completed the week, restart and intentionally leave out only the target action. Continue feeding Whiskers, handling mail, eating dinner, and securing the house unless one of those is the branch you are testing.
A few details are easy to confuse. An open door and an unlocked front door are separate conditions, so test Cya Later and Intruder Alert on different attempts. Likewise, Starved concerns the player’s dinner, while Unfinished Business concerns Whiskers’ food bowl.
The stove route also deserves care. Keep the refrigerator shut, TV off, doors secure, and chores finished while you test Fired. That isolates the stove condition from other kitchen or bedtime mistakes.
Anomaly and Special Interaction Endings
Anomaly endings ask you to react to a disturbing change in the house or outside it. They are usually riskier than routine-failure endings because the visible event may require a specific response, and some timing details have not been officially confirmed.
| Ending badge | Visible situation | Reported route to test |
|---|---|---|
| I See You | A face at a window | Sleep while it remains unresolved |
| Peek a Boo | A tall figure in the hall | Leave the figure unresolved |
| Lights Out | Knocking from inside | Leave lights on during the event |
| Not My Cat! | Whiskers has a human head | Sleep without resolving it |
| Voided | Darkness outside and missing normal scenery | Leave the darkness unresolved |
| Misplaced | Furniture has moved | Do not investigate the change |
| Catzilla | A giant creature is outside | Let it finish moving down the street |
| Down the Drain | A head appears in the toilet | Do not flush it |
| Pranked | An unexpected back door appears | Open the door |
| Granny is Here | A woman is at the front door | Let her enter |
| Found You | A HIDE warning appears | Fail to hide |
For a survival-oriented run, do the opposite: photograph abnormalities when prompted, follow the phone guidance, shut curtains when an outside threat is visible, and avoid entering areas you are told to avoid. The safest choice is not always “interact with everything.” Some events punish curiosity rather than reward it.
Two endings are based on deliberate cat interactions rather than chores or threats.
| Ending badge | Interaction to test | Important distinction |
|---|---|---|
| Blackhole | Guide the laser in tight circles until Whiskers spins rapidly | This is different from ordinary laser play |
| Awww… SO CUTE | Pet Whiskers repeatedly, with 100 pets commonly reported | The game may not display a clear counter |
For Blackhole, complete normal laser play on another run if you want clean progress. The special route involves circling the pointer tightly, not simply filling the usual blue play bar. For Awww… SO CUTE, keep count yourself and avoid leaving any other task incomplete.
FAQ
How many 7 days cat sitting endings are there?
There are 24 enabled ending badges to track. Game updates can add or alter badges, so check the live Roblox badge list if your collection total does not match.
Is it Cannon Good Ending or Canon Good Ending?
The badge is spelled Cannon Good Ending. Use that spelling when comparing your earned badges.
Can every ending be unlocked in one playthrough?
Probably not. Many endings require opposite choices, such as securing a door for a clean run versus leaving it open for a failure route. Plan on separate attempts.
What is the fastest way to find a missing ending?
Run one clean baseline, then change one important decision per replay. Use task endings first because they are easier to isolate, then wait for anomaly events to test the remaining badges.
Why did I get the wrong ending?
You likely had more than one unfinished task or unsafe condition when you slept. On the next attempt, complete everything except the single action connected to the ending you want.